I’m very happy to announce that Creative Good has just launched our first iPhone game, Brooklyn 1776, which challenges you to play through (and thus learn) the events of the Battle of Brooklyn, an early crucial battle of the American Revolutionary War.
And I want to ask you for a favor.
Download the game. Play it. And then write us a review on the App Store. It’ll cost you a buck and a few minutes, and you’ll be giving us super-helpful support, as we’ve tried to create another good experience for you and the whole Creative Good community.
I’m excited for Creative Good to enter the games market, even as we continue to grow our customer experience consulting, because games are vital to study for anyone interested in experience design:
• Games are becoming the most influential medium in the world – outstripping TV, films, and other media for the attention and interaction of users, especially millennials and those younger.
• Games are the purest expression of experience design in the digital environment. If it’s not engaging and fun, users won’t play. Period. Designing a game forces you to sharpen your skills.
• Given the tremendous influence of the medium, there’s a giant opportunity to create games that benefit the player (in the case of Brooklyn 1776, by teaching them through the gameplay, rather than any didactic method).
The new Broadway musical “Hamilton” is a perfect example of that last point, and it served as one of our inspirations in creating Brooklyn 1776. I was lucky to see “Hamilton” this past summer, and I’ve recommended it widely since.
There’s something magical about seeing the story of the American founding fathers told through a kaleidoscope of musical styles – and, for that matter, a kaleidoscope of colors in the cast. The show is brilliant, inspiring, and surprisingly patriotic: the American ideal, as presented by “Hamilton,” is still relevant, still worth learning about, still worth celebrating.
If a Broadway musical can do it, so can an iPhone game. And while Brooklyn 1776 isn’t anywhere near the scope or richness of “Hamilton,” it does have this similarity: we try to bring people through a moment in American history in a completely new medium. And give them some knowledge and inspiration along the way.
So, please, give Brooklyn 1776 a few minutes of your time. If this game does well enough, we’ll know that you’re encouraging us to create more games that benefit the player.